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-rw-r--r--src/main.c61
1 files changed, 29 insertions, 32 deletions
diff --git a/src/main.c b/src/main.c
index f719c9e..739c4e7 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,9 +1,11 @@
#include "common.h"
#include "functions.h"
+#include "text.h"
/* --- Variables --- */
Window w = {.mode = {450, 520, 32}};
Game game = {.isStarted = 0, .scoreCurrent = 0, .level = 1};
+List *texts;
Text menu1;
Text menu2;
Text score;
@@ -45,37 +47,32 @@ void prepare() {
initFld();
- score.pos = (sfVector2f){.x = 250+10+10, .y = 10};
- score.text = sfText_create();
- sfText_setFont(score.text, fontScore);
- sfText_setCharacterSize(score.text, 20);
- sfText_setPosition(score.text, score.pos);
+ texts = ListOfText_getFromListOfKeyMapOfString(ListOfKeyMapOfString_getFromYaml("dat/ya.yaml"));
+ score.sfText = sfText_create();
+ sfText_setFont(score.sfText, fontScore);
+ sfText_setCharacterSize(score.sfText, 20);
+ sfText_setPosition(score.sfText, (sfVector2f){.x = 250+10+10, .y = 10});
- level.pos = (sfVector2f){.x = 250+10+10, .y = 44};
- level.text = sfText_create();
- sfText_setFont(level.text, fontScore);
- sfText_setCharacterSize(level.text, 20);
- sfText_setPosition(level.text, level.pos);
+ level.sfText = sfText_create();
+ sfText_setFont(level.sfText, fontScore);
+ sfText_setCharacterSize(level.sfText, 20);
+ sfText_setPosition(level.sfText, (sfVector2f){.x = 250+10+10, .y = 44});
/*
* Menu texts
*
*/
- menu1.pos.x = 10+250+30;
- menu1.pos.y = 100;
- menu1.text = sfText_create();
- sfText_setFont(menu1.text, fontScore);
- sfText_setCharacterSize(menu1.text, 36);
- sfText_setPosition(menu1.text, menu1.pos);
- sfText_setString(menu1.text, "TETRIS");
-
- menu2.pos.x = 10+250+16;
- menu2.pos.y = 200;
- menu2.text = sfText_create();
- sfText_setFont(menu2.text, fontScore);
- sfText_setCharacterSize(menu2.text, 20);
- sfText_setPosition(menu2.text, menu2.pos);
- sfText_setString(menu2.text, "Press \"S\" to start");
+ menu1.sfText = sfText_create();
+ sfText_setFont(menu1.sfText, fontScore);
+ sfText_setCharacterSize(menu1.sfText, 36);
+ sfText_setPosition(menu1.sfText, (sfVector2f){.x = 250+10+30, .y = 100});
+ sfText_setString(menu1.sfText, "TETRIS");
+
+ menu2.sfText = sfText_create();
+ sfText_setFont(menu2.sfText, fontScore);
+ sfText_setCharacterSize(menu2.sfText, 20);
+ sfText_setPosition(menu2.sfText, (sfVector2f){.x = 250+10+16, .y = 200});
+ sfText_setString(menu2.sfText, "Press \"S\" to start");
w.window = sfRenderWindow_create(w.mode,
windowName_conf,
@@ -100,8 +97,8 @@ void gameLoop() {
colorizeActive();
drawFld(w.window);
drawNextShape(w.window);
- sfRenderWindow_drawText(w.window, score.text, NULL);
- sfRenderWindow_drawText(w.window, level.text, NULL);
+ sfRenderWindow_drawText(w.window, score.sfText, NULL);
+ sfRenderWindow_drawText(w.window, level.sfText, NULL);
}
void menuTick()
@@ -115,8 +112,8 @@ void menuTick()
void menuLoop() {
menuTick();
drawFld(w.window);
- sfRenderWindow_drawText(w.window, menu1.text, NULL);
- sfRenderWindow_drawText(w.window, menu2.text, NULL);
+ sfRenderWindow_drawText(w.window, menu1.sfText, NULL);
+ sfRenderWindow_drawText(w.window, menu2.sfText, NULL);
if (sfKeyboard_isKeyPressed(sfKeyS) == 1) {
game.isStarted = 1;
freeFld();
@@ -146,9 +143,9 @@ int main()
printf("%d\n", game.scoreCurrent);
freeFld();
sfRenderWindow_destroy(w.window);
- sfText_destroy(score.text);
- sfText_destroy(menu1.text);
- sfText_destroy(menu2.text);
+ sfText_destroy(score.sfText);
+ sfText_destroy(menu1.sfText);
+ sfText_destroy(menu2.sfText);
return EXIT_SUCCESS;
}