From a3eaa5d7cd4bdb5cf1977c4cd4e8b4dd28e737ea Mon Sep 17 00:00:00 2001 From: Oxore Date: Mon, 9 Jul 2018 03:53:22 +0300 Subject: Introduce wall kick, refactor Refactor controls a little: move key repeat clocks reset to the keys handler. Refactor field: rename rotation function (add "clockwise" postfix). --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index dc4633a..5be3baf 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,12 @@ make all ``` File named "tetris" is the final binary. Run it. Hit *S* to start game. +- `s` - start a game. +- `Left arrow` - move shape left. +- `Right arrow` - move shape right. +- `Up arrow` - rotate shape clockwise. +- `Space` - hard drop. + Cleaning: ``` make clean @@ -36,7 +42,7 @@ Look at the [repo releases](https://github.com/Oxore/tetris-csfml/releases)! Now - Add screenshots and gameplay gif - [x] Levels speed and scores calibration - [x] Scoring system as in Tetris for NES which is described on [this page](https://tetris.wiki/Scoring) -- [Wall kick](https://tetris.wiki/Wall_kick) +- [x] [Wall kick](https://tetris.wiki/Wall_kick). Implemented order: left wall, right wall, floor - [x] Hard drop - [x] Phantom shape - Table of records -- cgit v1.2.3