From 21a0a44853451f3d791bafc80c01deab0ff4c79e Mon Sep 17 00:00:00 2001 From: Oxore Date: Mon, 2 Jul 2018 23:11:26 +0300 Subject: Introduce draw manager, refactor main Move timers to struct game. Partially move field painting to draw manager. --- include/tet_conf.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/tet_conf.h') diff --git a/include/tet_conf.h b/include/tet_conf.h index 44da289..134e8a9 100644 --- a/include/tet_conf.h +++ b/include/tet_conf.h @@ -1,6 +1,7 @@ #define windowName_conf "Tetris CSFML" // Window name #define UIBGCOLOR sfColor_fromRGB(26, 26, 26) // Field background #define UIFGINACTIVECOLOR sfColor_fromRGB(55, 59, 65) // Field inactive cell outline +#define OUT_THICK 1 #define UIFGACTIVECOLOR sfColor_fromRGB(40, 42, 46) // Field active cell outline #define LCOLOR sfColor_fromRGB(222, 147, 95) // Orange color of L shape #define RLCOLOR sfColor_fromRGB(95, 129, 157) @@ -38,6 +39,9 @@ /* + * 22.......... + * 21.......... + * 20.......... * 19.......... * 18.......... * 17.......... -- cgit v1.2.3