From 11cd6a8ac4d077b4d082021e1dcc6c6e48bd89d8 Mon Sep 17 00:00:00 2001 From: Oxore Date: Wed, 11 Jul 2018 01:52:05 +0300 Subject: Fix start level after gameover, refactor a bit Set start level to 1 after gameover. Rename function for acquiring current level latency. Remove old font loading in main.c. --- src/engine.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/engine.c') diff --git a/src/engine.c b/src/engine.c index df3aed1..59de551 100644 --- a/src/engine.c +++ b/src/engine.c @@ -90,7 +90,7 @@ static void render_level_value(void *obj) } } -static int getMoveLatencyOfLevel(unsigned int level) +static int get_level_latency(unsigned int level) { if (level > 29) return level_move_latency[29]; @@ -103,7 +103,7 @@ static void level_up(struct game *game) while (game->lines >= LEVELUP_LINES) { game->level++; game->lines -= LEVELUP_LINES; - game->moveLatency = getMoveLatencyOfLevel(game->level); + game->moveLatency = get_level_latency(game->level); } } @@ -153,8 +153,8 @@ static void transition_game_over() { game.isStarted = 0; game.scoreCurrent = 0; - game.level = 0; - game.moveLatency = L00LATENCY; + game.level = 1; + game.moveLatency = get_level_latency(game.level); game.lines = 0; nxt.attr |= FLD_ATTR_INVISIBLE; -- cgit v1.2.3