From 11cd6a8ac4d077b4d082021e1dcc6c6e48bd89d8 Mon Sep 17 00:00:00 2001 From: Oxore Date: Wed, 11 Jul 2018 01:52:05 +0300 Subject: Fix start level after gameover, refactor a bit Set start level to 1 after gameover. Rename function for acquiring current level latency. Remove old font loading in main.c. --- src/main.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index df98a0b..89754ff 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,6 @@ sfRenderWindow *window; struct idlist *texts; -sfFont *fontScore; struct field fld, nxt; struct game game = { .isStarted = 0, @@ -54,11 +53,6 @@ int main() game.repKeyLeft = sfClock_create(); game.repKeyRight = sfClock_create(); painter_load_font("dat/arial.ttf"); - fontScore = sfFont_createFromFile("dat/arial.ttf"); - if (!fontScore) { - printf("%s font load failed", "dat/arial.ttf"); - exit(EXIT_FAILURE); - } sfVideoMode mode = (sfVideoMode){450, 570, 32}; window = sfRenderWindow_create(mode, windowName_conf, sfResize | sfClose, NULL); @@ -111,7 +105,6 @@ int main() sfRenderWindow_destroy(window); window = 0; } - sfFont_destroy(fontScore); painter_destroy_font(); sfClock_destroy(game.gameTick); sfClock_destroy(game.putTick); -- cgit v1.2.3