From 14f2aadae65713192f1ef722050353c4d781f17e Mon Sep 17 00:00:00 2001 From: Oxore Date: Thu, 6 Dec 2018 11:09:44 +0300 Subject: Implement "game over" state (scene) Also rename arrKeys variable to keys. --- src/target/tetris.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/target/tetris.c') diff --git a/src/target/tetris.c b/src/target/tetris.c index eab3c7d..81b2afc 100644 --- a/src/target/tetris.c +++ b/src/target/tetris.c @@ -48,6 +48,7 @@ int main() { srand(time(NULL)); game.gameTick = sfClock_create(); + game.over_wait_tick = sfClock_create(); game.putTick = sfClock_create(); game.mTick = sfClock_create(); game.repPushDown = sfClock_create(); -- cgit v1.2.3