struct game { int isStarted; int scoreCurrent; int level; int moveLatency; int lines; sfClock *gameTick; sfClock *putTick; sfClock *mTick; sfClock *repPushDown; // Clock for repeat latency when Down arrow long push sfClock *repKeyLeft; // Clock for repeat latency when Left arrow long push sfClock *repKeyRight; // Clock for repeat latency when Left arrow long push };