struct game { size_t level; int started; int paused; int over_wait; int over; int scoreCurrent; int moveLatency; int lines; sfClock *gameTick; sfClock *over_wait_tick; sfClock *putTick; sfClock *mTick; sfClock *repPushDown; // repeat latency when hold Down arrow sfClock *repKeyLeft; // repeat latency when hold Left arrow sfClock *repKeyRight; // repeat latency when hold Right arrow };