#define RIGHT 1 #define DOWN 2 #define UP 4 #define LEFT 8 #define RIGHTHOLD 16 #define LEFTHOLD 128 void tKeyCtrl(); void tTick(); void checkLevelUp(struct game *game); int getMoveLatencyOfLevel(int level); void valueAfterTextDisplay(int value, List *texts, char *type); void drawFld(sfRenderWindow *window, struct field *fld); void gameover(struct game *game); void drawNextShape(sfRenderWindow *window);