#define RIGHT (1 << 0) #define DOWN (1 << 1) #define UP (1 << 2) #define LEFT (1 << 3) #define RIGHTHOLD (1 << 4) #define LEFTHOLD (1 << 5) void tKeyCtrl(); void tTick(); void checkLevelUp(struct game *game); int getMoveLatencyOfLevel(unsigned int level); void valueAfterTextDisplay(int value, List *texts, char *type); void gameover(struct game *game);