#define RIGHT 1 #define DOWN 2 #define UP 4 #define LEFT 8 #define RIGHTHOLD 16 #define LEFTHOLD 128 void tKeyCtrl(); void tTick(); void checkLevelUp(struct game *game); int getMoveLatencyOfLevel(int level); int rmLines(); void valueAfterTextDisplay(int value, List *texts, char *type); void colorizeActive(); void drawFld(sfRenderWindow *window); void gameover(struct game *game); void genNextShape(); void drawNextShape(); void freeFld();