#include #include #include #include "tet_conf.h" #include "field.h" #include "draw.h" #include "idlist.h" static sfColor shape_color_map[] = { UIBGCOLOR, LCOLOR, RLCOLOR, ZCOLOR, SCOLOR, BCOLOR, ICOLOR, TCOLOR, }; struct field_drawable { sfRectangleShape ***p; struct vector2ui size; unsigned int attr; }; /* * TODO: Must be static in future * * */ struct window w; static struct idlist *fields_list = NULL; void painter_init_window() { w = (struct window){.mode = {450, 570, 32}}; w.window = sfRenderWindow_create(w.mode, windowName_conf, sfResize | sfClose, NULL); if (!w.window) exit(EXIT_FAILURE); sfRenderWindow_setFramerateLimit(w.window, 60); } void painter_destroy_window() { if (w.window) { sfRenderWindow_destroy(w.window); w.window = 0; } } unsigned long painter_register_field(struct field *fld) { struct idlist *last; if (!fields_list) last = fields_list = list_new(); else last = list_append(fields_list); struct field_drawable *f = calloc(1, sizeof(struct field_drawable)); f->size = fld->size; f->p = calloc(f->size.y, sizeof(sfRectangleShape **)); for (unsigned int j = 0; j < f->size.y; j++) { f->p[j] = calloc(f->size.x, sizeof(sfRectangleShape *)); for (unsigned int i = 0; i < f->size.x; i++) { f->p[j][i] = sfRectangleShape_create(); sfVector2f cell_pos; cell_pos.x = fld->pos.x + (i * (CELL_SIZE.x + 2 * OUT_THICK)); cell_pos.y = fld->pos.y - (j * (CELL_SIZE.y + 2 * OUT_THICK)); sfRectangleShape_setPosition(f->p[j][i], cell_pos); sfRectangleShape_setFillColor(f->p[j][i], (sfColor)UIBGCOLOR); sfRectangleShape_setSize(f->p[j][i], CELL_SIZE); sfRectangleShape_setOutlineColor(f->p[j][i], (sfColor)UIFGACTIVECOLOR); sfRectangleShape_setOutlineThickness(f->p[j][i], OUT_THICK); } } last->obj = f; return last->id; } void painter_update_field(unsigned long id, struct field *fld) { struct idlist *node = list_get(fields_list, id); if (!node) return; struct field_drawable *f = node->obj; f->attr = fld->attr; for (unsigned int j = 0; j < fld->size.y; j++) { for (unsigned int i = 0; i < fld->size.x; i++) { sfVector2f cell_pos; cell_pos.x = fld->pos.x + (i * (CELL_SIZE.x + 2 * OUT_THICK)); cell_pos.y = fld->pos.y - (j * (CELL_SIZE.y + 2 * OUT_THICK)); sfRectangleShape_setPosition(f->p[j][i], cell_pos); if (fld->c[j][i].a) { sfRectangleShape_setFillColor(f->p[j][i], shape_color_map[fld->c[j][i].color]); sfRectangleShape_setOutlineColor(f->p[j][i], (sfColor)UIFGACTIVECOLOR); } else if (f->attr & FLD_ATTR_TRANSPARENT) { sfRectangleShape_setFillColor(f->p[j][i], (sfColor)UITRANSPARENT); sfRectangleShape_setOutlineColor(f->p[j][i], (sfColor)UITRANSPARENT); } else { sfRectangleShape_setFillColor(f->p[j][i], (sfColor)UIBGCOLOR); sfRectangleShape_setOutlineColor(f->p[j][i], (sfColor)UIFGINACTIVECOLOR); } } } for (unsigned int s = 0; s < fld->shape_cnt; ++s) for (int j = 0; j < 4; j++) for (int i = 0; i < 4; i++) if (fld->shape[s].c[j][i] && j + fld->shape[s].y < (int)fld->size.y) { sfRectangleShape_setFillColor( f->p[j + fld->shape[s].y][i + fld->shape[s].x], shape_color_map[fld->shape[s].color]); sfRectangleShape_setOutlineColor( f->p[j + fld->shape[s].y][i + fld->shape[s].x], (sfColor)UIFGACTIVECOLOR); } } static void draw_field(void *field) { struct field_drawable *f = field; if (!(f->attr & FLD_ATTR_INVISIBLE)) for (unsigned int j = 0; j < f->size.y; j++) for (unsigned int i = 0; i < f->size.x; i++) sfRenderWindow_drawRectangleShape(w.window, f->p[j][i], NULL); } static void draw_fields() { list_foreach(fields_list, draw_field); } static void destroy_field(void *field) { struct field_drawable *f = field; for (unsigned int j = 0; j < f->size.y; j++) { for (unsigned int i = 0; i < f->size.x; i++) sfRectangleShape_destroy(f->p[j][i]); free(f->p[j]); } free(f->p); free(f); } void painter_destroy_field(unsigned long id) { struct idlist *node = list_get(fields_list, id); destroy_field(node->obj); list_rm_node(node); } void painter_destroy_fields() { list_foreach(fields_list, destroy_field); } void painter_draw() { draw_fields(); } void painter_destroy_drawables() { painter_destroy_fields(); } void painter_destroy_all() { painter_destroy_drawables(); painter_destroy_window(); }