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#define FLD_SIZE_Y 22
#define FLD_SIZE_X 10
#define FLD_BOUND_Y FLD_SIZE_Y + 3
#define FLD_BOUND_X FLD_SIZE_X
#define FLD_POS (sfVector2i){.x = 10, .y = 10+550-24}
#define FLD_SIZE (sfVector2f){.x = FLD_SIZE_X, .y = FLD_SIZE_Y}
#define CELL_SIZE (sfVector2f){.x = 23, .y = 23}
struct cell {
char a; // active/empty state of cell
sfColor fColor; // fill color
unsigned int color;
};
/*
* field + shape coord system
* y
* ^. . . . . . .
* |. . . . . . .
* |. . . . . . .
* |. . y . . . .
* |. . ^ . . . .
* |. . | . . . .
* |. . | . . . .
* |. . 0------>x
* |. . . . . . .
* |. . . . . . .
* 0------------->x
*
*/
struct shape {
int x; // x coord of shape's left side
int y; // y coord of shape's bottom
int t; // shape type
sfColor fColor; // shape color
char c[4][4]; // array of logic shape cells
sfRectangleShape *p[4][4]; // array of physical shape cells
int cOutThick; // shape rectangles outline thickness
sfVector2f cSize; // shape rectangles size variable x/y
};
struct field {
sfVector2i pos;
struct cell c[FLD_BOUND_Y][FLD_SIZE_X]; // array of logic shape cells
sfRectangleShape *p[FLD_SIZE_Y][FLD_SIZE_X]; // array of physical shape cells
int cOutThick; // Field rectangles outline thickness
sfVector2f cSize; // shape rectangles size variable x/y
sfVector2i size;
sfVector2i bound;
unsigned int id;
};
void init_field(struct field *fld);
void colorize_field(struct field *fld);
void colorize_field_random(struct field *fld);
void colorize_active_shape(struct field *fld, struct shape *shape);
void init_next_shape(struct shape *next);
void putShape(struct field *fld, struct shape *active);
int out_of_field(struct field *fld, struct shape *active);
void load_shape(struct shape *shape);
void rotate_shape(struct field *fld, struct shape *shape);
int collide(struct field *fld, struct shape *active);
void resetActiveShape(struct field *fld, struct shape *active);
void gen_shape(struct shape *shape);
int rm_lines(struct field *fld);
void free_field(struct field *fld);
void free_shape(struct shape *shape);
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