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#define FLD_ATTR_INVISIBLE      (1 << 0)
#define FLD_ATTR_TRANSPARENT    (1 << 1)

struct cell {
    char a; // active/empty state of cell
    unsigned int color;
};

/*
 * field + shape coord system
 * y
 * ^. . . . . . .
 * |. . . . . . .
 * |. . . . . . .
 * |. . y . . . .
 * |. . ^ . . . .
 * |. . | . . . .
 * |. . | . . . .
 * |. . 0------>x
 * |. . . . . . .
 * |. . . . . . .
 * 0------------->x
 *
 */

struct shape {
    int x; // x coord of shape's left side
    int y; // y coord of shape's bottom
    int t; // shape type
    unsigned int color; // shape color
    char c[4][4]; // array of logic shape cells
};

struct field {
    unsigned long    id;
    unsigned int     attr;
    struct vector2i  pos;
    struct vector2ui size;
    struct vector2ui bound;
    struct cell    **c; // array of logic shape cells
    unsigned int     shape_cnt;
    struct shape    *shape;
};

void field_init(struct field *fld);
void field_deinit(struct field *fld);
void field_fill_random(struct field *fld);
void field_clear(struct field *fld);
void field_rotate_shape(struct field *fld, unsigned int index);
void field_put_shape(struct field *fld, struct shape *shape);
void field_reset_walking_shape(struct field *fld, unsigned int index);
int  field_rm_lines(struct field *fld);
int  field_shape_collision(struct field *fld, struct shape *shape);
int  field_shape_out_of_bounds(struct field *fld, struct shape *shape);

void shape_load(struct shape *shape);
void shape_gen_random(struct shape *shape);