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#include <stdlib.h>
#include <string.h>
#include <SFML/Graphics/RectangleShape.h>
#include "field.h"
#include "tet_conf.h"
/* Shapes maps */
extern char arrShapeL[4][4];
extern char arrShapeRL[4][4];
extern char arrShapeZ[4][4];
extern char arrShapeS[4][4];
extern char arrShapeB[4][4];
extern char arrShapeI[4][4];
extern char arrShapeT[4][4];
static void rotate_shape_left(struct shape *shape);
static void rotate_shape_right(struct shape *shape);
static int out_of_bounds(struct field *fld, struct shape *active);
void init_field(struct field *fld)
{
sfVector2f fldCPos[22][10];
for (int j = 0; j < fld->size.y; j++) {
for (int i = 0; i < fld->size.x; i++) {
fld->c[j][i].a = 0; // Inactive = empty
fldCPos[j][i].x
= fld->pos.x + (i * (fld->cSize.x + 2 * fld->cOutThick));
fldCPos[j][i].y
= fld->pos.y - (j * (fld->cSize.y + 2 * fld->cOutThick));
fld->p[j][i] = sfRectangleShape_create();
sfRectangleShape_setFillColor(fld->p[j][i], UIBGCOLOR);
sfRectangleShape_setSize(fld->p[j][i], fld->cSize);
sfRectangleShape_setPosition(fld->p[j][i], fldCPos[j][i]);
sfRectangleShape_setOutlineColor(fld->p[j][i], UIFGACTIVECOLOR);
sfRectangleShape_setOutlineThickness(fld->p[j][i], fld->cOutThick);
}
}
}
void colorize_field(struct field *fld)
{
for (int j = 0; j < fld->size.y; j++)
for (int i = 0; i < fld->size.x; i++)
if (fld->c[j][i].a) {
sfRectangleShape_setFillColor(fld->p[j][i], fld->c[j][i].fColor);
sfRectangleShape_setOutlineColor(fld->p[j][i], UIFGACTIVECOLOR);
} else {
sfRectangleShape_setFillColor(fld->p[j][i], UIBGCOLOR);
sfRectangleShape_setOutlineColor(fld->p[j][i], UIFGINACTIVECOLOR);
}
}
void colorize_field_random(struct field *fld)
{
int a;
for (int j = 0; j < fld->size.y; j++) {
for (int i = 0; i < fld->size.x; i++) {
a = rand() % 7 + 1;
switch (a) {
case 1 :
sfRectangleShape_setFillColor(fld->p[j][i], LCOLOR);
break;
case 2 :
sfRectangleShape_setFillColor(fld->p[j][i], RLCOLOR);
break;
case 3 :
sfRectangleShape_setFillColor(fld->p[j][i], ZCOLOR);
break;
case 4 :
sfRectangleShape_setFillColor(fld->p[j][i], SCOLOR);
break;
case 5 :
sfRectangleShape_setFillColor(fld->p[j][i], BCOLOR);
break;
case 6 :
sfRectangleShape_setFillColor(fld->p[j][i], ICOLOR);
break;
case 7 :
sfRectangleShape_setFillColor(fld->p[j][i], TCOLOR);
break;
}
sfRectangleShape_setOutlineColor(fld->p[j][i], UIFGACTIVECOLOR);
}
}
}
void colorize_active_shape(struct field *fld, struct shape *shape)
{
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
if (shape->c[j][i] && j + shape->y < FLD_SIZE_Y) {
sfRectangleShape_setFillColor(
fld->p[j + shape->y][i + shape->x], shape->fColor);
sfRectangleShape_setOutlineColor(
fld->p[j + shape->y][i + shape->x], UIFGACTIVECOLOR);
}
}
void init_next_shape(struct shape *next)
{
sfVector2f nsPos;
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
nsPos.x = next->x + i *(next->cSize.x + 2 * next->cOutThick);
nsPos.y = next->y - j *(next->cSize.y + 2 * next->cOutThick);
next->p[j][i] = sfRectangleShape_create();
sfRectangleShape_setSize(next->p[j][i], next->cSize);
sfRectangleShape_setPosition(next->p[j][i], nsPos);
sfRectangleShape_setOutlineThickness(next->p[j][i], next->cOutThick);
}
}
}
/*
* Inserts shape into field, runs filled lines searching, puts new shape
* into the game at the top.
*
*/
void putShape(struct field *fld, struct shape *active)
{
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
if (active->c[j][i]) {
fld->c[j+active->y][i+active->x].a = active->c[j][i];
fld->c[j+active->y][i+active->x].fColor = active->fColor;
}
}
int out_of_field(struct field *fld, struct shape *active)
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
if (active->c[i][j] && active->y + i >= fld->size.y)
return 1;
return 0;
}
void load_shape(struct shape *shape)
{
switch (shape->t) { // Copy cell active/inactive state
case 1 :
memcpy(&shape->c[0][0], &arrShapeL[0][0], sizeof(char)*4*4);
shape->fColor = LCOLOR;
break;
case 2 :
memcpy(&shape->c[0][0], &arrShapeRL[0][0], sizeof(char)*4*4);
shape->fColor = RLCOLOR;
break;
case 3 :
memcpy(&shape->c[0][0], &arrShapeZ[0][0], sizeof(char)*4*4);
shape->fColor = ZCOLOR;
break;
case 4 :
memcpy(&shape->c[0][0], &arrShapeS[0][0], sizeof(char)*4*4);
shape->fColor = SCOLOR;
break;
case 5 :
memcpy(&shape->c[0][0], &arrShapeB[0][0], sizeof(char)*4*4);
shape->fColor = BCOLOR;
break;
case 6 :
memcpy(&shape->c[0][0], &arrShapeI[0][0], sizeof(char)*4*4);
shape->fColor = ICOLOR;
break;
case 7 :
memcpy(&shape->c[0][0], &arrShapeT[0][0], sizeof(char)*4*4);
shape->fColor = TCOLOR;
break;
}
}
void resetActiveShape(struct field *fld, struct shape *active)
{
load_shape(active);
active->x = 3;
if (active->t == 6)
active->y = 19;
else
active->y = 18;
while (collide(fld, active)) {
active->y++;
}
}
void gen_shape(struct shape *shape)
{
shape->t = (rand() % 7) + 1; // Insert new random shape of 7 variants
load_shape(shape);
if (shape->t == 5)
for (int j = 0; j < 3; j++)
for (int i = 0; i < 4; i++)
shape->c[i][j] = shape->c[i][j+1];
}
int collide(struct field *fld, struct shape *active)
{
if (out_of_bounds(fld, active))
return 1;
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
if (active->c[i][j] && fld->c[i + active->y][j + active->x].a)
return 1;
return 0;
}
static int out_of_bounds(struct field *fld, struct shape *active)
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
if (active->c[i][j])
if (active->x + j >= fld->bound.x || active->x + j < 0
|| active->y + i >= fld->bound.y || active->y + i < 0)
return 1;
return 0;
}
static void rotate_shape_left(struct shape *shape)
{
char arr[4][4];
memcpy(&arr[0][0], &shape->c[0][0], sizeof(char)*4*4);
if (shape->t == 5)
return;
if (shape->t == 6) {
for (int j = 3; j >= 0; j--)
for (int i = 0; i < 4; i++)
shape->c[j][i] = arr[3-i][3-j];
return;
}
for (int j = 3; j > 0; j--)
for (int i = 0; i < 3; i++)
shape->c[j][i] = arr[3-i][j-1];
}
static void rotate_shape_right(struct shape *shape)
{
char arr[4][4];
memcpy(&arr[0][0], &shape->c[0][0], sizeof(char)*4*4);
if (shape->t == 5)
return;
if (shape->t == 6) {
for (int j = 3; j >= 0; j--)
for (int i = 0; i < 4; i++)
shape->c[j][i] = arr[3-i][3-j];
return;
}
for (int j = 3; j > 0; j--)
for (int i = 0; i < 3; i++)
shape->c[j][i] = arr[i+1][3-j];
}
void rotate_shape(struct field *fld, struct shape *shape)
{
rotate_shape_right(shape);
if (collide(fld, shape))
rotate_shape_left(shape);
}
int rm_lines(struct field *fld)
{
int lines = 0;
for (int j = 0; j < FLD_SIZE_Y; j++) {
int cells = 0;
for (int i = 0; i < FLD_SIZE_X; i++)
if (fld->c[j][i].a)
++cells;
if (cells == FLD_SIZE_X) {
++lines;
for (int n = j; n < FLD_SIZE_Y; n++)
for (int m = 0; m < 10; m++) {
fld->c[n][m].a = fld->c[n+1][m].a;
fld->c[n][m].fColor = fld->c[n+1][m].fColor;
}
--j;
}
}
return lines;
}
void free_field(struct field *fld) {
for (int j = 0; j < fld->size.y; j++)
for (int i = 0; i < fld->size.x; i++)
sfRectangleShape_destroy(fld->p[j][i]);
}
void free_shape(struct shape *shape) {
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
sfRectangleShape_destroy(shape->p[j][i]);
}
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