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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <SFML/System/Clock.h>
#include <SFML/Window/Keyboard.h>
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/Font.h>
#include "common.h"
#include "functions.h"
#include "text.h"
#include "tet_conf.h"
Window w = {.mode = {450, 570, 32}};
Game game = {
.isStarted = 0,
.scoreCurrent = 0,
.level = 0,
.moveLatency = L00LATENCY,
.lines = 0
};
List *texts;
sfFont *fontScore;
Shape active, next;
Field fld;
char arrKeys = 0b00000000; // Arrow keys states byte container
sfClock *gameTick;
sfClock *putTick;
sfClock *mTick;
sfClock *repPushDown; // Clock for repeat latency when Down arrow long push
sfClock *repKeyLeft; // Clock for repeat latency when Left arrow long push
sfClock *repKeyRight; // Clock for repeat latency when Left arrow long push
void prepare() {
srand( time(NULL) );
gameTick = sfClock_create();
putTick = sfClock_create();
mTick = sfClock_create();
fontScore = sfFont_createFromFile("dat/arial.ttf");
if (!fontScore) {
printf("dat/arial.ttf font load failed");
exit(-1);
}
/*
* Dimensions of every fld's cell
* 23px - fill color 1px - for outline, 25 - at all
*/
fld.cSize = (sfVector2f){.x = 23, .y = 23}; //Fld's cell size in pixels
fld.cOutThick = 1;
fld.pos = (sfVector2i){.x = 10, .y = 10+550-24}; // Fld bot left corner
fld.size = (sfVector2i){.x = 10, .y = 22}; // Field's size in blocks
next = (Shape){.x = 250+10+20, .y = 200,
.cSize = {.x = 23, .y = 23}};
initFld();
texts = ListOfText_getFromListOfKeyMapOfString(ListOfKeyMapOfString_getFromYaml("dat/texts.yaml"));
w.window = sfRenderWindow_create(w.mode,
windowName_conf,
sfResize | sfClose,
NULL);
if (!w.window)
exit(EXIT_FAILURE);
}
void handleWindowEvents() {
while (sfRenderWindow_pollEvent(w.window, &w.event))
if (w.event.type == sfEvtClosed)
sfRenderWindow_close(w.window);
}
void drawTextsAtScene(List *texts, char *scene, sfRenderWindow *window) {
List *t = texts;
while (t) {
if (!strcmp(((Text *)t->obj)->scene, scene))
sfRenderWindow_drawText(window, ((Text *)t->obj)->sfText, NULL);
t = t->next;
}
}
void gameLoop() {
tTick();
tKeyCtrl();
valueAfterTextDisplay(game.scoreCurrent, texts, "score");
valueAfterTextDisplay(game.level, texts, "level");
colorizeFld();
colorizeActive();
drawFld(w.window);
drawNextShape(w.window);
drawTextsAtScene(texts, "game", w.window);
}
void menuTick()
{
if(sfClock_getElapsedTime(mTick).microseconds >= basicLatency) {
sfClock_restart(mTick);
colorizeRandom(&fld);
}
}
void menuLoop() {
menuTick();
drawFld(w.window);
drawTextsAtScene(texts, "menu", w.window);
if (sfKeyboard_isKeyPressed(sfKeyS) == 1) {
game.isStarted = 1;
freeFld();
initFld();
sfClock_restart(gameTick);
}
}
void mainLoop() {
while (sfRenderWindow_isOpen(w.window)) {
handleWindowEvents();
sfRenderWindow_clear(w.window, UIBGCOLOR);
if (game.isStarted)
gameLoop();
else
menuLoop();
sfRenderWindow_display(w.window);
}
}
int main()
{
prepare();
colorizeRandom(&fld);
mainLoop();
freeFld();
sfRenderWindow_destroy(w.window);
ListOfText_free(&texts);
return EXIT_SUCCESS;
}
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