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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <SFML/System/Clock.h>
#include <SFML/Window/Keyboard.h>
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/Font.h>
#include "common.h"
#include "text.h"
#include "field.h"
#include "draw.h"
#include "engine.h"
#include "tet_conf.h"
extern struct window w;
List *texts;
sfFont *fontScore;
struct shape active, next;
struct field fld;
struct game game = {
.isStarted = 0,
.scoreCurrent = 0,
.level = 1,
.moveLatency = L00LATENCY,
.lines = 0
};
char arrKeys = 0; // Arrow keys states byte container
void prepare() {
sfRenderWindow_setFramerateLimit(w.window, 60);
/*
* Dimensions of every fld's cell
* 23px - fill color 1px - for outline, 25 - at all
*/
fld.cSize = CELL_SIZE; //Fld's cell size in pixels
fld.cOutThick = 1;
fld.pos = FLD_POS; // Fld bot left corner
fld.size = (sfVector2i){.x = FLD_SIZE_X, .y = FLD_SIZE_Y}; // Field's size in blocks
fld.bound = (sfVector2i){.x = FLD_BOUND_X, .y = FLD_BOUND_Y}; // Field's bound in blocks
next = (struct shape){
.x = 250 + 10 + 20,
.y = 200,
.cOutThick = 1,
.cSize = {.x = 23, .y = 23}
};
init_field(&fld);
init_next_shape(&next);
gen_shape(&next);
active.t = next.t;
resetActiveShape(&fld, &active);
gen_shape(&next);
}
void handleWindowEvents() {
while (sfRenderWindow_pollEvent(w.window, &w.event))
if (w.event.type == sfEvtClosed)
sfRenderWindow_close(w.window);
}
void drawTextsAtScene(List *texts, char *scene, sfRenderWindow *window) {
List *t = texts;
while (t) {
if (!strcmp(((Text *)t->obj)->scene, scene))
sfRenderWindow_drawText(window, ((Text *)t->obj)->sfText, NULL);
t = t->next;
}
}
void gameLoop() {
tTick();
tKeyCtrl();
valueAfterTextDisplay(game.scoreCurrent, texts, "score");
valueAfterTextDisplay(game.level, texts, "level");
colorize_field(&fld);
colorize_active_shape(&fld, &active);
drawFld(w.window, &fld);
drawNextShape(w.window);
drawTextsAtScene(texts, "game", w.window);
}
void menuTick()
{
if (sfClock_getElapsedTime(game.mTick).microseconds >= basicLatency) {
sfClock_restart(game.mTick);
colorize_field_random(&fld);
painter_update_field(fld.id, &fld);
}
}
void menuLoop() {
menuTick();
drawTextsAtScene(texts, "menu", w.window);
if (sfKeyboard_isKeyPressed(sfKeyS) == 1) {
game.isStarted = 1;
free_field(&fld);
free_shape(&next);
init_field(&fld);
init_next_shape(&next);
sfClock_restart(game.gameTick);
}
painter_draw();
}
void mainLoop() {
while (sfRenderWindow_isOpen(w.window)) {
handleWindowEvents();
sfRenderWindow_clear(w.window, UIBGCOLOR);
if (game.isStarted)
gameLoop();
else
menuLoop();
sfRenderWindow_display(w.window);
}
}
int main()
{
srand(time(NULL));
game.gameTick = sfClock_create();
game.putTick = sfClock_create();
game.mTick = sfClock_create();
game.repPushDown = sfClock_create();
game.repKeyLeft = sfClock_create();
game.repKeyRight = sfClock_create();
fontScore = sfFont_createFromFile("dat/arial.ttf");
if (!fontScore) {
printf("dat/arial.ttf font load failed");
exit(-1);
}
painter_init_window();
List *tmp = ListOfKeyMapOfString_getFromYaml("dat/texts.yaml");
texts = ListOfText_getFromListOfKeyMapOfString(tmp);
ListOfKeyMapOfString_free(&tmp);
prepare();
colorize_field_random(&fld);
fld.id = painter_register_field();
painter_update_field(fld.id, &fld);
mainLoop();
free_field(&fld);
free_shape(&next);
painter_destroy_window();
sfFont_destroy(fontScore);
sfClock_destroy(game.gameTick);
sfClock_destroy(game.putTick);
sfClock_destroy(game.mTick);
sfClock_destroy(game.repPushDown);
sfClock_destroy(game.repKeyLeft);
sfClock_destroy(game.repKeyRight);
ListOfText_free(&texts);
return EXIT_SUCCESS;
}
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