diff options
| author | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
|---|---|---|
| committer | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
| commit | 27eb6b37f9b2a9b0c05770475fb28f8792fcf5c5 (patch) | |
| tree | a739d981425bcc2cce8836349e62dc047a1ae295 /default.v.glsl | |
| parent | 94eea1e7324e6599decb73b78d13b111dd5b2621 (diff) | |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Diffstat (limited to 'default.v.glsl')
| -rw-r--r-- | default.v.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/default.v.glsl b/default.v.glsl deleted file mode 100644 index 367c128..0000000 --- a/default.v.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 110 - -attribute vec2 pos; -varying vec2 texcoord; - -void main() -{ - gl_Position = vec4(pos, 0.0, 1.0); - texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); -} |
