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authorMike Pavone <pavone@retrodev.com>2013-10-28 23:50:28 -0700
committerMike Pavone <pavone@retrodev.com>2013-10-28 23:50:28 -0700
commit27eb6b37f9b2a9b0c05770475fb28f8792fcf5c5 (patch)
treea739d981425bcc2cce8836349e62dc047a1ae295 /default.v.glsl
parent94eea1e7324e6599decb73b78d13b111dd5b2621 (diff)
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Diffstat (limited to 'default.v.glsl')
-rw-r--r--default.v.glsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/default.v.glsl b/default.v.glsl
deleted file mode 100644
index 367c128..0000000
--- a/default.v.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 110
-
-attribute vec2 pos;
-varying vec2 texcoord;
-
-void main()
-{
- gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0);
-}