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authorMike Pavone <pavone@retrodev.com>2013-06-23 10:17:40 -0700
committerMike Pavone <pavone@retrodev.com>2013-06-23 10:17:40 -0700
commitc64a64dc7652359af7eab176175ffae79a99028e (patch)
tree4e0f6222a8de24f3df16d91971268e90c5b4112c /render_sdl.c
parent4c9b2c6557710707b2e845682393aa9c33093888 (diff)
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
Diffstat (limited to 'render_sdl.c')
-rw-r--r--render_sdl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/render_sdl.c b/render_sdl.c
index 6fc59ec..ded1bf0 100644
--- a/render_sdl.c
+++ b/render_sdl.c
@@ -231,20 +231,20 @@ void render_context(vdp_context * context)
switch(gen_color & FBUF_SRC_MASK)
{
case FBUF_SRC_A:
- g = 127;
+ g = 127;//plane a = green
break;
case FBUF_SRC_W:
- g = 127;
+ g = 127;//window = cyan
b = 127;
break;
case FBUF_SRC_B:
- b = 127;
+ b = 127;//plane b = blue
break;
case FBUF_SRC_S:
- r = 127;
+ r = 127;//sprite = red
break;
case FBUF_SRC_BG:
- r = 127;
+ r = 127;//BG = purple
b = 127;
}
if (gen_color & FBUF_BIT_PRIORITY) {