diff options
author | Mike Pavone <pavone@retrodev.com> | 2013-05-11 22:45:05 -0700 |
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committer | Mike Pavone <pavone@retrodev.com> | 2013-05-11 22:45:05 -0700 |
commit | 4fd8e5c9fe3b0dcbd1f77076b9a10ecb5afff238 (patch) | |
tree | d4ca121354f25b89318b1cc9b37d5e73d2e720f8 /render_sdl.c | |
parent | bd37bedca78611c47b5ecbc7f8a9fbc78c39b910 (diff) |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Diffstat (limited to 'render_sdl.c')
-rw-r--r-- | render_sdl.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/render_sdl.c b/render_sdl.c index a884fe4..a40887f 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -232,7 +232,6 @@ void render_wait_quit(vdp_context * context) #define MIN_DELAY 5 uint32_t frame_counter = 0; uint32_t start = 0; -extern uint8_t z80_ram[]; int wait_render_frame(vdp_context * context) { FILE * outfile; @@ -352,12 +351,6 @@ int wait_render_frame(vdp_context * context) case SDLK_f: gamepad_1.input[GAMEPAD_EXTRA] &= ~BUTTON_MODE; break; - case SDLK_z:{ - FILE * f = fopen("zram.bin", "wb"); - fwrite(z80_ram, 1, 8 * 1024, f); - fclose(f); - break; - } } break; case SDL_QUIT: |