diff options
author | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
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committer | Mike Pavone <pavone@retrodev.com> | 2013-10-28 23:50:28 -0700 |
commit | 27eb6b37f9b2a9b0c05770475fb28f8792fcf5c5 (patch) | |
tree | a739d981425bcc2cce8836349e62dc047a1ae295 /shaders/default.f.glsl | |
parent | 94eea1e7324e6599decb73b78d13b111dd5b2621 (diff) |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Diffstat (limited to 'shaders/default.f.glsl')
-rw-r--r-- | shaders/default.f.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl new file mode 100644 index 0000000..f7bb89a --- /dev/null +++ b/shaders/default.f.glsl @@ -0,0 +1,14 @@ +#version 110 + +uniform sampler2D textures[2]; + +varying vec2 texcoord; + +void main() +{ + gl_FragColor = mix( + texture2D(textures[0], texcoord), + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), + sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + ); +} |