summaryrefslogtreecommitdiff
path: root/shaders/default.f.glsl
diff options
context:
space:
mode:
authorMike Pavone <pavone@retrodev.com>2018-12-30 21:10:44 -0800
committerMike Pavone <pavone@retrodev.com>2018-12-30 21:10:44 -0800
commitbef22a39e5abd914eb0fa08b994186a588ee94ce (patch)
treef1eafb48f19b3db6140106d73b6015c70523fb0c /shaders/default.f.glsl
parent4f47e90c3d4c6a2d1a36ea48e44bdec042d62cbd (diff)
Added support for GLES in addition to desktop GL
Diffstat (limited to 'shaders/default.f.glsl')
-rw-r--r--shaders/default.f.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl
index 3427e09..4aecdae 100644
--- a/shaders/default.f.glsl
+++ b/shaders/default.f.glsl
@@ -1,13 +1,12 @@
-#version 110
uniform sampler2D textures[2];
-varying vec2 texcoord;
+varying mediump vec2 texcoord;
void main()
{
- vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
- vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
+ mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
+ mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
gl_FragColor = mix(
texture2D(textures[1], modifiedCoord1),
texture2D(textures[0], modifiedCoord0),