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author | Michael Pavone <pavone@retrodev.com> | 2020-05-09 21:15:33 -0700 |
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committer | Michael Pavone <pavone@retrodev.com> | 2020-05-09 21:15:33 -0700 |
commit | 906de963739ee87c9b63c7d2be7732caab1ae69a (patch) | |
tree | 4f36b9eb104d552c90e280c83c075c61cea51f6e /shaders/default.v.glsl | |
parent | 758a2d754ec7d13eddb86010280569c46b5e9d38 (diff) |
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Diffstat (limited to 'shaders/default.v.glsl')
-rw-r--r-- | shaders/default.v.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl index 82a2439..5609680 100644 --- a/shaders/default.v.glsl +++ b/shaders/default.v.glsl @@ -2,9 +2,10 @@ attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; +uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); + texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); } |