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authorMichael Pavone <pavone@retrodev.com>2020-05-09 21:15:33 -0700
committerMichael Pavone <pavone@retrodev.com>2020-05-09 21:15:33 -0700
commit906de963739ee87c9b63c7d2be7732caab1ae69a (patch)
tree4f36b9eb104d552c90e280c83c075c61cea51f6e /shaders/default.v.glsl
parent758a2d754ec7d13eddb86010280569c46b5e9d38 (diff)
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Diffstat (limited to 'shaders/default.v.glsl')
-rw-r--r--shaders/default.v.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl
index 82a2439..5609680 100644
--- a/shaders/default.v.glsl
+++ b/shaders/default.v.glsl
@@ -2,9 +2,10 @@
attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
+uniform mediump vec2 texsize;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
- texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
+ texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}