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-rw-r--r--shaders/default.f.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl
index 4aecdae..6cf7a5c 100644
--- a/shaders/default.f.glsl
+++ b/shaders/default.f.glsl
@@ -1,15 +1,16 @@
uniform sampler2D textures[2];
+uniform mediump vec2 texsize;
varying mediump vec2 texcoord;
void main()
{
- mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
- mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
+ mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y);
+ mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y);
gl_FragColor = mix(
texture2D(textures[1], modifiedCoord1),
texture2D(textures[0], modifiedCoord0),
- (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5
+ (sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5
);
}