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-rw-r--r--shaders/default.f.glsl7
1 files changed, 3 insertions, 4 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl
index 3427e09..4aecdae 100644
--- a/shaders/default.f.glsl
+++ b/shaders/default.f.glsl
@@ -1,13 +1,12 @@
-#version 110
uniform sampler2D textures[2];
-varying vec2 texcoord;
+varying mediump vec2 texcoord;
void main()
{
- vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
- vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
+ mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
+ mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
gl_FragColor = mix(
texture2D(textures[1], modifiedCoord1),
texture2D(textures[0], modifiedCoord0),