diff options
Diffstat (limited to 'shaders/default.f.glsl')
-rw-r--r-- | shaders/default.f.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 3427e09..4aecdae 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -1,13 +1,12 @@ -#version 110 uniform sampler2D textures[2]; -varying vec2 texcoord; +varying mediump vec2 texcoord; void main() { - vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); - vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), |