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SEGA Mega Drive/Genesis emulator for reverse engineering games (C++)
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vdp.cpp
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Author
2024-05-25
Fix the case of SEGA intro cropped in half
Oxore
2023-06-10
Fix VDP DMA Memory to VRAM source address
Oxore
2023-06-10
Impl IO class with tracing, add VDP addr regs tracing
Oxore
2023-06-09
Impl VDP register bits tracing
Oxore
2023-05-07
Impl basic sprite rendering
Oxore
2023-05-07
Impl vertical overall scrolling
Oxore
2023-05-07
Refactor overall scroll rendering
Oxore
2023-05-07
Impl horizontal scroll
Oxore
2023-05-07
Impl scroll plane B
Oxore
2023-05-06
Fix interrupt acknowledging
Oxore
2023-05-06
Impl scroll A static rendering
Oxore
2023-05-06
Add a bit of comments on Mode set 2 register macros
Oxore
2022-12-15
Fix showing the color palette
Oxore
2022-10-21
Try to output color palette (doesn't work)
Oxore
2022-10-20
Fix buffer overflow access, continue implementing graphics
Oxore
2022-10-19
Begin implementing VDP rendering
Oxore
2022-10-03
Impl DMA VRAM fill
Oxore
2022-10-03
Begin implementing DMA: impl memory to VRAM
Oxore
2022-10-03
Impl vblank irq
Oxore
2022-10-02
Refactor VDP read tracing
Oxore
2022-10-02
Fix two-byte read and write in VDP
Oxore
2022-10-01
Add more VDP tracing, add VRAM, CRAM, VSRAM and status
Oxore
2022-09-30
Begin implementing VDP
Oxore