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authorOxore <oxore@protonmail.com>2023-05-10 23:17:17 +0300
committerOxore <oxore@protonmail.com>2023-05-10 23:17:17 +0300
commitde6f2c68ce354e2b7b2eeef4784ff385f05297d7 (patch)
treeff16e7428727b888ebbbd05d23f6863edb5739de
parent3029ace7b09eda3e0c3586742ee80c54e4dddc55 (diff)
Fix VRAM comment, remove irrelevant comment about building the codeHEADmaster
-rw-r--r--3_sprites/main.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/3_sprites/main.c b/3_sprites/main.c
index 106a8a4..639aaac 100644
--- a/3_sprites/main.c
+++ b/3_sprites/main.c
@@ -12,18 +12,6 @@
//
// I recommend reading and understanding the Scroll Planes
// sample first.
-//
-// To assemble this program with ASM68K.EXE:
-// ASM68K.EXE /p sprites.asm,sprites.bin,sprites.map,sprites.lst
-//
-// To assemble this program with SNASM68K.EXE:
-// SNASM68K.EXE /p sprites.asm,sprites.map,sprites.lst,sprites.bin
-//
-// sprites.asm = this source file
-// sprites.bin = the binary file, fire this up in your emulator!
-// sprites.lst = listing file, shows assembled addresses alongside
-// your source code, open in a text editor
-// sprites.map = symbol map file for linking (unused)
//==============================================================
@@ -44,7 +32,7 @@
#define VDP_CMD_VSRAM_WRITE ((uint32_t)0x40000010L)
// VDP memory addresses
-// according to VDP registers 0x2, 0x4, and 0xD (see table above)
+// according to VDP registers 0x2, 0x4, 0x5 and 0xD (see table above)
#define VRAM_ADDR_TILES (0x0000)
#define VRAM_ADDR_PLANE_A (0xC000)
#define VRAM_ADDR_PLANE_B (0xE000)