diff options
author | Oxore <oxore@protonmail.com> | 2023-05-06 23:23:59 +0300 |
---|---|---|
committer | Oxore <oxore@protonmail.com> | 2023-05-06 23:23:59 +0300 |
commit | d39090b6a94b7c1700d190a1bb63e85ff1c1f4ad (patch) | |
tree | 3c1702dd04aad5ba79b243422c75a21a26a4bc16 | |
parent | ebcd974b8e18a2033c94cb0050dab73964d6c19b (diff) |
Add 2_scroll_planes demo
-rw-r--r-- | 1_hello_world/Makefile | 6 | ||||
-rw-r--r-- | 1_hello_world/main.c | 2 | ||||
-rw-r--r-- | 2_scroll_planes/Makefile | 25 | ||||
-rw-r--r-- | 2_scroll_planes/_rom.ld | 17 | ||||
-rw-r--r-- | 2_scroll_planes/_sram.ld | 26 | ||||
-rw-r--r-- | 2_scroll_planes/m68k.ld | 4 | ||||
-rw-r--r-- | 2_scroll_planes/main.c | 463 | ||||
-rw-r--r-- | 2_scroll_planes/startup.c | 130 | ||||
-rw-r--r-- | Readme.md | 11 |
9 files changed, 679 insertions, 5 deletions
diff --git a/1_hello_world/Makefile b/1_hello_world/Makefile index 0a4b3a2..da61f6a 100644 --- a/1_hello_world/Makefile +++ b/1_hello_world/Makefile @@ -8,12 +8,12 @@ _LDFLAGS = $(LDFLAGS) $(ARCHFLAGS) $(OPTFLAGS) $(addprefix -T,$(LDSCRIPTS)) -Wl, OBJECTS=startup.o main.o .PHONY: all -all: hellorom.bin +all: hello.bin %.bin: %.elf Makefile m68k-none-elf-objcopy -O binary $< $@ -hellorom.elf: $(OBJECTS) $(LDSCRIPTS) Makefile +hello.elf: $(OBJECTS) $(LDSCRIPTS) Makefile m68k-none-elf-gcc -o $@ $(OBJECTS) $(_LDFLAGS) OBJECTS: Makefile @@ -22,4 +22,4 @@ OBJECTS: Makefile m68k-none-elf-gcc -c $< -o $@ $(_CFLAGS) clean: - rm -rfv hellorom.elf hellorom.bin $(OBJECTS) + rm -rfv hello.elf hello.bin $(OBJECTS) diff --git a/1_hello_world/main.c b/1_hello_world/main.c index 1a30562..811035b 100644 --- a/1_hello_world/main.c +++ b/1_hello_world/main.c @@ -1,4 +1,4 @@ -// Rewritten from https://github.com/BigEvilCorporation/megadrive_samples/blob/master/1_hello_world/hello.asm +// Rewritten from https://github.com/BigEvilCorporation/megadrive_samples/blob/313e16db9c8cdd0bcd0c98223b3d4245f921b31d/1_hello_world/hello.asm #include <stdint.h> #include <stddef.h> diff --git a/2_scroll_planes/Makefile b/2_scroll_planes/Makefile new file mode 100644 index 0000000..75c1747 --- /dev/null +++ b/2_scroll_planes/Makefile @@ -0,0 +1,25 @@ +WARNFLAGS = -Wall -Wextra -pedantic -Wshadow -Wlogical-op +OPTFLAGS = -Os +ARCHFLAGS = -m68000 +_CFLAGS = $(CFLAGS) $(WARNFLAGS) $(ARCHFLAGS) $(OPTFLAGS) -g3 -ffunction-sections -fdata-sections +LDSCRIPTS = m68k.ld _sram.ld _rom.ld +_LDFLAGS = $(LDFLAGS) $(ARCHFLAGS) $(OPTFLAGS) $(addprefix -T,$(LDSCRIPTS)) -Wl,--gc-sections -Wl,--build-id=none -nostartfiles + +OBJECTS=startup.o main.o + +.PHONY: all +all: scroll.bin + +%.bin: %.elf Makefile + m68k-none-elf-objcopy -O binary $< $@ + +scroll.elf: $(OBJECTS) $(LDSCRIPTS) Makefile + m68k-none-elf-gcc -o $@ $(OBJECTS) $(_LDFLAGS) + +OBJECTS: Makefile + +%.o: %.c Makefile + m68k-none-elf-gcc -c $< -o $@ $(_CFLAGS) + +clean: + rm -rfv scroll.elf scroll.bin $(OBJECTS) diff --git a/2_scroll_planes/_rom.ld b/2_scroll_planes/_rom.ld new file mode 100644 index 0000000..916d9d9 --- /dev/null +++ b/2_scroll_planes/_rom.ld @@ -0,0 +1,17 @@ +SECTIONS { + __rom_start = ORIGIN(ROM); + . = ORIGIN(ROM); + .text : { + KEEP(*(.stack)) + KEEP(*(.vectors)) + KEEP(*(.smd_header)) + KEEP(*(.text)) + . = ALIGN(4); + *(.text*) + . = ALIGN(4); + KEEP(*(.rodata)) + *(.rodata*) + . = ALIGN(4); + } >ROM + __rom_end = .; +} diff --git a/2_scroll_planes/_sram.ld b/2_scroll_planes/_sram.ld new file mode 100644 index 0000000..e9fcc24 --- /dev/null +++ b/2_scroll_planes/_sram.ld @@ -0,0 +1,26 @@ +SECTIONS { + __stacktop = ORIGIN(SRAM) + 0xe000; + __data_load = LOADADDR(.data); + . = ORIGIN(SRAM); + + .data ALIGN(4) : { + __data_start = .; + *(.data) + *(.data*) + . = ALIGN(4); + __data_end = .; + } >SRAM AT >ROM + + .bss ALIGN(4) (NOLOAD) : { + __bss_start = .; + *(.bss) + *(.bss*) + . = ALIGN(4); + __bss_end = .; + *(.noinit) + *(.noinit*) + } >SRAM + + . = ALIGN(4); + __heap_start = .; +} diff --git a/2_scroll_planes/m68k.ld b/2_scroll_planes/m68k.ld new file mode 100644 index 0000000..dcc5257 --- /dev/null +++ b/2_scroll_planes/m68k.ld @@ -0,0 +1,4 @@ +MEMORY { + ROM(rx) : ORIGIN = 0x00000000, LENGTH = 4M + SRAM(rwx) : ORIGIN = 0x00ff0000, LENGTH = 64K +} diff --git a/2_scroll_planes/main.c b/2_scroll_planes/main.c new file mode 100644 index 0000000..421b6c3 --- /dev/null +++ b/2_scroll_planes/main.c @@ -0,0 +1,463 @@ +// Rewritten from https://github.com/BigEvilCorporation/megadrive_samples/blob/313e16db9c8cdd0bcd0c98223b3d4245f921b31d/2_scroll_planes/scroll.asm + +#include <stdint.h> +#include <stddef.h> + +//============================================================== +// CONSTANTS +//============================================================== +// Defines names for commonly used values and addresses to make +// the code more readable. +//============================================================== + +// VDP port addresses +#define VDP_DATA ((volatile uint16_t*)0x00C00000L) +#define VDP_CONTROL ((volatile uint16_t*)0x00C00004L) + +// VDP commands +#define VDP_CMD_VRAM_WRITE ((uint32_t)0x40000000L) +#define VDP_CMD_CRAM_WRITE ((uint32_t)0xC0000000L) +#define VDP_CMD_VSRAM_WRITE ((uint32_t)0x40000010L) // NEW to this demo - Vertical Scroll RAM address + +// VDP memory addresses +// according to VDP registers 0x2, 0x4, and 0xD (see table above) +#define VRAM_ADDR_TILES (0x0000) +#define VRAM_ADDR_PLANE_A (0xC000) +#define VRAM_ADDR_PLANE_B (0xE000) +#define VRAM_ADDR_HSCROLL (0xFC00) // NEW to this demo - Horizonal Scroll table address + +// Screen width and height (in pixels) +#define VDP_SCREEN_WIDTH (0x0140) +#define VDP_SCREEN_HEIGHT (0x00F0) + +// The plane width and height (in tiles) +// according to VDP register 0x10 (see table above) +#define VDP_PLANE_WIDTH (0x40) +#define VDP_PLANE_HEIGHT (0x20) + +// Hardware version address +#define HARDWARE_VER_ADDRESS ((uint8_t*)0x00A10001L) + +// TMSS +#define TMSS_ADDRESS ((uint32_t*)0x00A14000L) +#define TMSS_SIGNATURE (('S' << 24) | ('E' << 16) | ('G' << 8) | 'A') + +// The size of a word and longword +#define SIZE_WORD (2) +#define SIZE_LONG (4) + +// The size of one palette (in bytes, words, and longwords) +#define SIZE_PALETTE_B (0x20) +#define SIZE_PALETTE_W (SIZE_PALETTE_B/SIZE_WORD) +#define SIZE_PALETTE_L (SIZE_PALETTE_B/SIZE_LONG) + +// The size of one graphics tile (in bytes, words, and longwords) +#define SIZE_TILE_B (0x20) +#define SIZE_TILE_W (SIZE_TILE_B/SIZE_WORD) +#define SIZE_TILE_L (SIZE_TILE_B/SIZE_LONG) + +// Text draw position (in tiles) +#define TEXT_POS_X (0x02) +#define TEXT_POS_Y (0x04) + +// Speed (in pixels per frame) to move our scroll planes +#define PLANE_A_SCROLL_SPEED_X (0x2) +#define PLANE_B_SCROLL_SPEED_Y (0x1) + +//============================================================== +// MEMORY MAP +//============================================================== +// We need to store the current scroll values in RAM and update +// them each frame. There are a few ways to create a memory map, +// but the cleanest, simplest, and easiest to maintain method +// uses the assembler's "RS" keywords. RSSET begins a new table of +// offsets starting from any other offset (here we're starting at +// 0x00FF0000, the start of RAM), and allows us to add named entries +// of any size for the "variables". We can then read/write these +// variables using the offsets' labels (see INT_VInterrupt for use +// cases). +//============================================================== +#define RAM_PLANE_A_SCROLL_X ((uint16_t*)0x00FF0000) // 1 table entry of word size for plane A's X scroll +#define RAM_PLANE_B_SCROLL_Y ((uint16_t*)0x00FF0002) // 1 table entry of word size for plane B's Y scroll + +// !! Be careful when adding any table entries of BYTE size, since +// you'll need to start worrying about alignment. More of this in a +// future demo. + +//============================================================== +// TILE IDs +//============================================================== +// The indices of each tile above. Once the tiles have been +// written to VRAM, the VDP refers to each tile by its index. +//============================================================== +#define TILE_ID_SPACE (0x0) +#define TILE_ID_P (0x1) +#define TILE_ID_L (0x2) +#define TILE_ID_A (0x3) +#define TILE_ID_N (0x4) +#define TILE_ID_E (0x5) +#define TILE_ID_B (0x6) +#define TILE_COUNT (0x7) // Last entry is just the count + +static uint8_t vdp_registers[] = { + 0x14, // 0x00: H interrupt on, palettes on + 0x74, // 0x01: V interrupt on, display on, DMA on, Genesis mode on + 0x30, // 0x02: Pattern table for Scroll Plane A at VRAM 0xC000 (bits 3-5 = bits 13-15) + 0x00, // 0x03: Pattern table for Window Plane at VRAM 0x0000 (disabled) (bits 1-5 = bits 11-15) + 0x07, // 0x04: Pattern table for Scroll Plane B at VRAM 0xE000 (bits 0-2 = bits 11-15) + 0x78, // 0x05: Sprite table at VRAM 0xF000 (bits 0-6 = bits 9-15) + 0x00, // 0x06: Unused + 0x00, // 0x07: Background colour: bits 0-3 = colour, bits 4-5 = palette + 0x00, // 0x08: Unused + 0x00, // 0x09: Unused + 0x08, // 0x0A: Frequency of Horiz. interrupt in Rasters (number of lines travelled by the beam) + 0x00, // 0x0B: External interrupts off, V scroll fullscreen, H scroll fullscreen + 0x81, // 0x0C: Shadows and highlights off, interlace off, H40 mode (320 x 224 screen res) + 0x3F, // 0x0D: Horiz. scroll table at VRAM 0xFC00 (bits 0-5) + 0x00, // 0x0E: Unused + 0x02, // 0x0F: Autoincrement 2 bytes + 0x01, // 0x10: Scroll plane size: 64x32 tiles + 0x00, // 0x11: Window Plane X pos 0 left (pos in bits 0-4, left/right in bit 7) + 0x00, // 0x12: Window Plane Y pos 0 up (pos in bits 0-4, up/down in bit 7) + 0xFF, // 0x13: DMA length lo byte + 0xFF, // 0x14: DMA length hi byte + 0x00, // 0x15: DMA source address lo byte + 0x00, // 0x16: DMA source address mid byte + 0x80, // 0x17: DMA source address hi byte, memory-to-VRAM mode (bits 6-7) +}; + +//============================================================== +// PALETTE +//============================================================== +// A single colour palette (16 colours) we'll be using to draw text. +// Colour #0 is always transparent, no matter what colour value +// you specify. +// We only use white (colour 2) and transparent (colour 0) in this +// demo, the rest are just examples. +//============================================================== +// Each colour is in binary format 0000 BBB0 GGG0 RRR0, +// so 0x0000 is black, 0x0EEE is white (NOT 0x0FFF, since the +// bottom bit is discarded), 0x000E is red, 0x00E0 is green, and +// 0x0E00 is blue. +//============================================================== +static uint16_t palette[SIZE_PALETTE_W] = { + 0x0000, // Colour 0 = Transparent + 0x0000, // Colour 1 = Black + 0x0EEE, // Colour 2 = White + 0x000E, // Colour 3 = Red + 0x00E0, // Colour 4 = Blue + 0x0E00, // Colour 5 = Green + 0x0E0E, // Colour 6 = Pink + 0x0000, // Leave the rest black... + 0x0000, + 0x0000, + 0x0000, + 0x0000, + 0x0000, + 0x0000, + 0x0000, + 0x0000, +}; + +//============================================================== +// GRAPHICS TILES +//============================================================== +// The 8x8 pixel graphics tiles that describe the font. +// We only need to specify glyphs for "PLANE B" since the A is reusable. +// 'SPACE' is first, which is unneccessary but it's a good teaching tool for +// why we leave the first tile in memory blank (try changing it +// and see what happens!). +//============================================================== +// 0 = transparent pixel +// 2 = colour 'white' in our palette (see palette above) +//============================================================== +// Change all of the 2's to 3, 4 or 5 to draw the text in red, blue +// or green (see the palette above). +//============================================================== +static uint32_t characters[TILE_COUNT * SIZE_TILE_L] = { + // Space + 0x00000000L, + 0x00000000L, + 0x00000000L, + 0x00000000L, + 0x00000000L, + 0x00000000L, + 0x00000000L, + 0x00000000L, + // P + 0x22222200L, + 0x22000220L, + 0x22000220L, + 0x22222200L, + 0x22000000L, + 0x22000000L, + 0x22000000L, + 0x00000000L, + // L + 0x22000000L, + 0x22000000L, + 0x22000000L, + 0x22000000L, + 0x22000000L, + 0x22000000L, + 0x22222220L, + 0x00000000L, + // A + 0x22222220L, + 0x22000220L, + 0x22000220L, + 0x22222220L, + 0x22000220L, + 0x22000220L, + 0x22000220L, + 0x00000000L, + // N + 0x22000220L, + 0x22000220L, + 0x22200220L, + 0x22220220L, + 0x22022220L, + 0x22002220L, + 0x22000220L, + 0x00000000L, + // E + 0x22222220L, + 0x22000000L, + 0x22000000L, + 0x22222220L, + 0x22000000L, + 0x22000000L, + 0x22222220L, + 0x00000000L, + // B + 0x22222200L, + 0x22000220L, + 0x22000220L, + 0x22222200L, + 0x22000220L, + 0x22000220L, + 0x22222200L, + 0x00000000L, +}; + +//============================================================== +// VRAM WRITE MACROS +//============================================================== +// Some utility macros to help generate addresses and commands for +// writing data to video memory, since they're tricky (and +// error prone) to calculate manually. +// The resulting command and address is written to the VDP's +// control port, ready to accept data in the data port. +//============================================================== + +// Set the VRAM (video RAM) address to write to next +static inline void SetVRAMWrite(uint16_t addr) +{ + *(volatile uint32_t*)VDP_CONTROL = VDP_CMD_VRAM_WRITE | ((addr & 0x3FFF) << 16) | (addr >> 14); +} + +// Set the CRAM (colour RAM) address to write to next +static inline void SetCRAMWrite(uint16_t addr) +{ + *(volatile uint32_t*)VDP_CONTROL = VDP_CMD_CRAM_WRITE | ((addr & 0x3FFF) << 16) | (addr >> 14); +} + +// Set the VSRAM (vertical scroll RAM) address to write to next +static inline void SetVSRAMWrite(uint16_t addr) +{ + *(volatile uint32_t*)VDP_CONTROL = VDP_CMD_VSRAM_WRITE | ((addr & 0x3FFF) << 16) | (addr >> 14); +} + +static void VDP_WriteTMSS(void) +{ + // The TMSS (Trademark Security System) locks up the VDP if we don't + // write the string 'SEGA' to a special address. This was to discourage + // unlicensed developers, since doing this displays the "LICENSED BY SEGA + // ENTERPRISES LTD" message to screen (on Mega Drive models 1 and higher). + // + // First, we need to check if we're running on a model 1+, then write + // 'SEGA' to hardware address 0xA14000. + const uint8_t ver = (*HARDWARE_VER_ADDRESS) & 0x0f; + if (ver != 0) { + *TMSS_ADDRESS = TMSS_SIGNATURE; + } + + // Check VDP + // Read VDP status register (hangs if no access) + *VDP_CONTROL; +} + +static void VDP_LoadRegisters(void) +{ + // To initialise the VDP, we write all of its initial register values from + // the table at the top of the file, using a loop. + // + // To write a register, we write a word to the control port. + // The top bit must be set to 1 (so 0x8000), bits 8-12 specify the register + // number to write to, and the bottom byte is the value to set. + // + // In binary: + // 100X XXXX YYYY YYYY + // X = register number + // Y = value to write + + // Set VDP registers + for (size_t i = 0; i < sizeof(vdp_registers) / sizeof(*vdp_registers); i++) { + const uint16_t cmd = 0x8000; // 'Set register 0' command + const uint16_t reg_num = i << 8; + *VDP_CONTROL = cmd | reg_num | vdp_registers[i]; + } +} + +int main(void) +{ + //============================================================== + // Initialise the Mega Drive + //============================================================== + + // Write the TMSS signature (if a model 1+ Mega Drive) + VDP_WriteTMSS(); + + // Load the initial VDP registers + VDP_LoadRegisters(); + + //============================================================== + // Clear VRAM (video memory) + //============================================================== + + // Setup the VDP to write to VRAM address 0x0000 (start of VRAM) + SetVRAMWrite(0x0000); + + // Write 0's across all of VRAM + const size_t count = (0x00010000 / SIZE_WORD); // Loop counter = 64kb, in words + for (size_t i = 0; i < count; i++) { + *VDP_DATA = 0x0; // Write a 0x0000 (word size) to VRAM + } + + //============================================================== + // Write the palette to CRAM (colour memory) + //============================================================== + + // Setup the VDP to write to CRAM address 0x0000 (first palette) + SetCRAMWrite(0x0000); + + // Write the palette to CRAM + for (size_t i = 0; i < SIZE_PALETTE_W; i++) { + *VDP_DATA = palette[i]; // Write palette entry + } + + //============================================================== + // Write the font tiles to VRAM + //============================================================== + + // Setup the VDP to write to VRAM address 0x0000 (the address of the first graphics tile, index 0) + SetVRAMWrite(VRAM_ADDR_TILES); + + // Write the font glyph tiles to VRAM + for (size_t i = 0; i < TILE_COUNT * SIZE_TILE_L; i++) { + *(volatile uint32_t*)VDP_DATA = characters[i]; // Write palette entry + } + + //============================================================== + // Write "PLANE A" and "PLANE B" text to Plane A and B + //============================================================== + + // See the Hello World sample for what's going on here + + // Write "PLANE A" font tile IDs to Plane A + SetVRAMWrite(VRAM_ADDR_PLANE_A + (((TEXT_POS_Y * VDP_PLANE_WIDTH) + TEXT_POS_X) * SIZE_WORD)); + *VDP_DATA = TILE_ID_P; + *VDP_DATA = TILE_ID_L; + *VDP_DATA = TILE_ID_A; + *VDP_DATA = TILE_ID_N; + *VDP_DATA = TILE_ID_E; + *VDP_DATA = TILE_ID_SPACE; + *VDP_DATA = TILE_ID_A; + + // Write "PLANE B" font tile IDs to Plane B + SetVRAMWrite(VRAM_ADDR_PLANE_B + (((TEXT_POS_Y * VDP_PLANE_WIDTH) + TEXT_POS_X) * SIZE_WORD)); + *VDP_DATA = TILE_ID_P; + *VDP_DATA = TILE_ID_L; + *VDP_DATA = TILE_ID_A; + *VDP_DATA = TILE_ID_N; + *VDP_DATA = TILE_ID_E; + *VDP_DATA = TILE_ID_SPACE; + *VDP_DATA = TILE_ID_B; + + //============================================================== + // Intitialise variables in RAM + //============================================================== + *RAM_PLANE_A_SCROLL_X = 0; + *RAM_PLANE_B_SCROLL_Y = 0; + + //============================================================== + // Initialise status register and set interrupt level. + // This begins firing vertical and horizontal interrupts. + // + // Since the vinterrupt does something meaningful in this + // demo, we start this AFTER setting up the VDP to draw and + // intialising the variables in RAM. + //============================================================== + asm inline volatile (" move.w #0x2300, %sr"); + + // Finished! + + //============================================================== + // Loop forever + //============================================================== + // This loops forever, effectively ending our main routine, + // but the VDP will continue to run of its own accord and + // will still fire vertical and horizontal interrupts (which is + // where our update code is), so the demo continues to run. + // + // For a game, it would be better to use this loop for processing + // input and game code, and wait here until next vblank before + // looping again. We only use vinterrupt for updates in this demo + // for simplicity (because we don't yet have any timing code). + while (1); +} + +//============================================================== +// CODE ENTRY POINT +//============================================================== +// The "main()" function. Your code starts here. Once the CPU +// has finished initialising, it will jump to this entry point +// (specified in the vector table at the top of the file). +//============================================================== +__attribute__((interrupt)) void CPU_EntryPoint(void) +{ + main(); +} + +__attribute__((interrupt)) void INT_VInterrupt(void) +{ + // Fetch the current scroll values from RAM. + // + // These labels are just named offsets from 0x00FF0000 (start of RAM) + // so we can read from/write to them like any other address. + // + // Animate them + // + // Store updated scroll values back into RAM + *RAM_PLANE_A_SCROLL_X += PLANE_A_SCROLL_SPEED_X; + *RAM_PLANE_B_SCROLL_Y += PLANE_B_SCROLL_SPEED_Y; + + // VDP register 0xB specifies how the planes scroll. It's set to per-page mode + // in this demo, so we only need to write one word value to scroll an entire plane + // in a particular direction. + // + // There are two areas of memory used for scroll values - horizontal scroll + // is within VRAM (location is specified by VDP register 0xD), and + // vertical scroll has its own separate memory (VSRAM), and therefore has + // its own macro for setting the address (it has its own VDP command). + + // Write Plane A's H-scroll value to horizontal scroll memory (in VRAM). + // Plane A's horizontal page scroll value is at VRAM 0xFC00, Plane B's is at 0xFC02. + SetVRAMWrite(VRAM_ADDR_HSCROLL); + *VDP_DATA = *RAM_PLANE_A_SCROLL_X; + + // Write Plane B's V-scroll value to vertical scroll memory (VSRAM). + // Plane A's vertical page scroll value is at VSRAM 0x0000, Plane B's is at 0x0002. + SetVSRAMWrite(0x0000 + SIZE_WORD); + *VDP_DATA = *RAM_PLANE_B_SCROLL_Y; +} diff --git a/2_scroll_planes/startup.c b/2_scroll_planes/startup.c new file mode 100644 index 0000000..f2574cd --- /dev/null +++ b/2_scroll_planes/startup.c @@ -0,0 +1,130 @@ +typedef void (*ptr_func_t)(); + +struct smd_header { + char console_name[16]; + char copyright[16]; + char domestic_name[48]; + char international_name[48]; + char version[14]; + unsigned short checksum; + char io_support[16]; + unsigned long rom_start; + unsigned long rom_end; + unsigned long ram_start; + unsigned long ram_end; + unsigned long sram_enabled; + unsigned long unused1; + unsigned long sram_start; + unsigned long sram_end; + unsigned long unused2; + unsigned long unused3; + char notes[40]; + char country_codes[16]; +}; + +void INT_Null(void) __attribute__((weak, interrupt)); +void CPU_EntryPoint(void) __attribute__((weak, alias ("INT_Null"))); +void INT_HInterrupt(void) __attribute__((weak, alias ("INT_Null"))); +void INT_VInterrupt(void) __attribute__((weak, alias ("INT_Null"))); +void CPU_Exception(void) __attribute__((weak, interrupt)); + +extern unsigned __stacktop; +extern unsigned __rom_start; +extern unsigned __rom_end; + +__attribute__((section(".stack"), used)) unsigned *__stack_init = &__stacktop; + +__attribute__((section(".vectors"), used)) ptr_func_t __isr_vectors[] = { + CPU_EntryPoint, + CPU_Exception, + CPU_Exception, + CPU_Exception, + CPU_Exception, + CPU_Exception, + CPU_Exception, + CPU_Exception, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_HInterrupt, + INT_Null, + INT_VInterrupt, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, + INT_Null, +}; + +__attribute__((section(".smd_header"), used)) struct smd_header __smd_header = { + .console_name = "SEGA MEGA DRIVE ", + .copyright = "BIGEVILCORP. ", + .domestic_name = "HELLO WORLD ", + .international_name = "HELLO WORLD ", + .version = "GM XXXXXXXX-XX", + .checksum = 0x0000, + .io_support = "J ", + .rom_start = (unsigned long)&__rom_start, + .rom_end = (unsigned long)&__rom_end-1, + .ram_start = 0xff0000, + .ram_end = 0xffffff, + .sram_enabled = 0x00000000, + .unused1 = 0x00000000, + .sram_start = 0x00000000, + .sram_end = 0x00000000, + .unused2 = 0x00000000, + .unused3 = 0x00000000, + .notes = " ", + .country_codes = " E ", +}; + +void INT_Null(void) {} + +void CPU_Exception(void) +{ + asm inline volatile (" stop #2700"); +} @@ -1,5 +1,14 @@ # SEGA Mega Drive/Genesis Samples in C -An attempt to rewrite [gh:BigEvilCorporation/megadrive_samples](https://github.com/BigEvilCorporation/megadrive_samples) in C. +An attempt to rewrite +[gh:BigEvilCorporation/megadrive_samples](https://github.com/BigEvilCorporation/megadrive_samples) +in C. There is a trade-off of showing some C's best practices of bare metal +projects and keeping the code as close as possible to original assembly code, at +least by structure and sequence. Inspired by [gh:cortexm/baremetal](https://github.com/cortexm/baremetal). + +Comments are copy-pasted in most cases. Sometimes they tell about assembler +language specific things, but there is no assembly code at all - only C and ld +scripts. Maybe at some point in the future I will rewrite them according to C +code, but IMHO some of them are so much redundant and should be removed. |