diff options
| -rw-r--r-- | 3_sprites/main.c | 14 | 
1 files changed, 1 insertions, 13 deletions
| diff --git a/3_sprites/main.c b/3_sprites/main.c index 106a8a4..639aaac 100644 --- a/3_sprites/main.c +++ b/3_sprites/main.c @@ -12,18 +12,6 @@  //  // I recommend reading and understanding the Scroll Planes  // sample first. -// -// To assemble this program with ASM68K.EXE: -//    ASM68K.EXE /p sprites.asm,sprites.bin,sprites.map,sprites.lst -// -// To assemble this program with SNASM68K.EXE: -//    SNASM68K.EXE /p sprites.asm,sprites.map,sprites.lst,sprites.bin -// -// sprites.asm = this source file -// sprites.bin = the binary file, fire this up in your emulator! -// sprites.lst = listing file, shows assembled addresses alongside -//               your source code, open in a text editor -// sprites.map = symbol map file for linking (unused)  //============================================================== @@ -44,7 +32,7 @@  #define VDP_CMD_VSRAM_WRITE     ((uint32_t)0x40000010L)  // VDP memory addresses -// according to VDP registers 0x2, 0x4, and 0xD (see table above) +// according to VDP registers 0x2, 0x4, 0x5 and 0xD (see table above)  #define VRAM_ADDR_TILES         (0x0000)  #define VRAM_ADDR_PLANE_A       (0xC000)  #define VRAM_ADDR_PLANE_B       (0xE000) | 
