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+# UDP tinkering
+
+I want to build server and client for researching how I can do certain things
+with UDP and what limits are.
+
+UDP related thoughts:
+
+- What packet loss looks like?
+- What packet reordering looks like? Is it even a thing?
+- Is packet loss really lower when traffic is paced uniformly instead of
+ sporadic bursts of messages?
+- Does message length impact packet loss or packet reordering?
+- Can UDP packet be corrupted?
+- Can I make UDP hole punching work just off of a custom UDP server?
+
+And not UDP related, but rather related to my intended usage of UDP things:
+- Implement some simulation synchronization by time based on ping roundtrip time
+ or something (how does NTP even work?).
+- Implement file transferring.