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authorOxore <oxore@protonmail.com>2018-07-09 03:53:22 +0300
committerOxore <oxore@protonmail.com>2018-07-09 03:53:22 +0300
commita3eaa5d7cd4bdb5cf1977c4cd4e8b4dd28e737ea (patch)
tree16b61f03e1dab98aa9aebcf8a0a37f43c673654d /README.md
parenta673d86621054f18b25add5878efab6fa035e352 (diff)
Introduce wall kick, refactor
Refactor controls a little: move key repeat clocks reset to the keys handler. Refactor field: rename rotation function (add "clockwise" postfix).
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@@ -22,6 +22,12 @@ make all
```
File named "tetris" is the final binary. Run it. Hit *S* to start game.
+- `s` - start a game.
+- `Left arrow` - move shape left.
+- `Right arrow` - move shape right.
+- `Up arrow` - rotate shape clockwise.
+- `Space` - hard drop.
+
Cleaning:
```
make clean
@@ -36,7 +42,7 @@ Look at the [repo releases](https://github.com/Oxore/tetris-csfml/releases)! Now
- Add screenshots and gameplay gif
- [x] Levels speed and scores calibration
- [x] Scoring system as in Tetris for NES which is described on [this page](https://tetris.wiki/Scoring)
-- [Wall kick](https://tetris.wiki/Wall_kick)
+- [x] [Wall kick](https://tetris.wiki/Wall_kick). Implemented order: left wall, right wall, floor
- [x] Hard drop
- [x] Phantom shape
- Table of records