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authorOxore <oxore@protonmail.com>2018-12-06 11:09:44 +0300
committerOxore <oxore@protonmail.com>2018-12-06 11:15:59 +0300
commit14f2aadae65713192f1ef722050353c4d781f17e (patch)
treed37920436c0d07fe37601eee8965b14da9e3b519 /README.md
parent80ff7b315a6b5a9f9c62de5c6b03f52ddf099837 (diff)
Implement "game over" state (scene)
Also rename arrKeys variable to keys.
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@@ -62,6 +62,7 @@ Windows compilation flow currently is unsupported, but sometimes I put Windows b
- [x] [Wall kick](https://tetris.wiki/Wall_kick). Implemented order: left wall, right wall, floor
- [x] Hard drop
- [x] Phantom shape
+- [x] Game Over screen
- Table of records
- Settings menu with external `config.yml` file which allows
- Change key bindings