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authorOxore <oxore@protonmail.com>2018-07-12 04:13:15 +0300
committerOxore <oxore@protonmail.com>2018-07-12 04:13:15 +0300
commit9a9711945c2add826e5887aabe2330bee9042b4b (patch)
treefe67952f6cd8a020ec0b1cf1fabf91167e785c23 /dat
parent2b265ea0eb5825eccd3b9b072b5014bacf0d16d7 (diff)
Introduce pause mechanics, refactor a little
Introduce Pause mechanics and mention it in README.md. Makefile: replace unnecessary "-MMD -MP" with just "-MD" flag, so it allows to compile with tcc too. Refactor: Rename game.isStarted field to game.started field. Move arrKeys container to engine.c and remove it from main.c. Refactor char iterator in utf8to32_strcpy function.
Diffstat (limited to 'dat')
-rw-r--r--dat/texts.yaml9
1 files changed, 9 insertions, 0 deletions
diff --git a/dat/texts.yaml b/dat/texts.yaml
index dec419c..6f8f480 100644
--- a/dat/texts.yaml
+++ b/dat/texts.yaml
@@ -59,3 +59,12 @@
size: 20
x: 276
y: 200
+
+-
+ type: "pause"
+ scene: "game"
+ text: "PAUSED"
+ font: "Arial"
+ size: 36
+ x: 60
+ y: 188