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author | Oxore <oxore@protonmail.com> | 2019-07-28 21:23:27 +0300 |
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committer | Oxore <oxore@protonmail.com> | 2019-07-28 22:03:03 +0300 |
commit | 1a0886d852bb8a0d9428dc6f54c1e503d06073a0 (patch) | |
tree | 0b49cd355b514f4bd5877f08a41fad7f6269a3e1 /include/common.h | |
parent | eae3a50f9c791c9aa7dae39cc87d63e0488c4cee (diff) |
Refactor idlist, move all global vars to local scope
- Replace list_foreach with LIST_FOREACH macro.
- Remove `game` global variable and make it local everywhere.
- Move global vars `fld`, `nxt` and `texts` into `game` struct.
- Add `static` qualifier to engine.c's specific global vars.
- Move `sfRenderWindow window` global var to local scope
Diffstat (limited to 'include/common.h')
-rw-r--r-- | include/common.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/include/common.h b/include/common.h index 2273e4d..140044d 100644 --- a/include/common.h +++ b/include/common.h @@ -1,3 +1,5 @@ +struct field; + struct game { size_t level; int started; @@ -14,4 +16,8 @@ struct game { sfClock *repPushDown; // repeat latency when hold Down arrow sfClock *repKeyLeft; // repeat latency when hold Left arrow sfClock *repKeyRight; // repeat latency when hold Right arrow + + struct field *fld; + struct field *nxt; + struct idlist *texts; }; |