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authorOxore <oxore@protonmail.com>2018-07-12 04:13:15 +0300
committerOxore <oxore@protonmail.com>2018-07-12 04:13:15 +0300
commit9a9711945c2add826e5887aabe2330bee9042b4b (patch)
treefe67952f6cd8a020ec0b1cf1fabf91167e785c23 /include/common.h
parent2b265ea0eb5825eccd3b9b072b5014bacf0d16d7 (diff)
Introduce pause mechanics, refactor a little
Introduce Pause mechanics and mention it in README.md. Makefile: replace unnecessary "-MMD -MP" with just "-MD" flag, so it allows to compile with tcc too. Refactor: Rename game.isStarted field to game.started field. Move arrKeys container to engine.c and remove it from main.c. Refactor char iterator in utf8to32_strcpy function.
Diffstat (limited to 'include/common.h')
-rw-r--r--include/common.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/common.h b/include/common.h
index ca2e499..3273c66 100644
--- a/include/common.h
+++ b/include/common.h
@@ -1,6 +1,7 @@
struct game {
unsigned int level;
- int isStarted;
+ int started;
+ int paused;
int scoreCurrent;
int moveLatency;
int lines;