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authorOxore <oxore@protonmail.com>2019-07-28 21:23:27 +0300
committerOxore <oxore@protonmail.com>2019-07-28 22:03:03 +0300
commit1a0886d852bb8a0d9428dc6f54c1e503d06073a0 (patch)
tree0b49cd355b514f4bd5877f08a41fad7f6269a3e1 /include/engine.h
parenteae3a50f9c791c9aa7dae39cc87d63e0488c4cee (diff)
Refactor idlist, move all global vars to local scope
- Replace list_foreach with LIST_FOREACH macro. - Remove `game` global variable and make it local everywhere. - Move global vars `fld`, `nxt` and `texts` into `game` struct. - Add `static` qualifier to engine.c's specific global vars. - Move `sfRenderWindow window` global var to local scope
Diffstat (limited to 'include/engine.h')
-rw-r--r--include/engine.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/include/engine.h b/include/engine.h
index 4e0ee33..48342e9 100644
--- a/include/engine.h
+++ b/include/engine.h
@@ -1,2 +1,4 @@
-void transition_init(void);
-void main_loop(void);
+struct game;
+
+void transition_init(struct game *game);
+void main_loop(struct game *);