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authorOxore <oxore@protonmail.com>2019-07-28 21:23:27 +0300
committerOxore <oxore@protonmail.com>2019-07-28 22:03:03 +0300
commit1a0886d852bb8a0d9428dc6f54c1e503d06073a0 (patch)
tree0b49cd355b514f4bd5877f08a41fad7f6269a3e1 /include/idlist.h
parenteae3a50f9c791c9aa7dae39cc87d63e0488c4cee (diff)
Refactor idlist, move all global vars to local scope
- Replace list_foreach with LIST_FOREACH macro. - Remove `game` global variable and make it local everywhere. - Move global vars `fld`, `nxt` and `texts` into `game` struct. - Add `static` qualifier to engine.c's specific global vars. - Move `sfRenderWindow window` global var to local scope
Diffstat (limited to 'include/idlist.h')
-rw-r--r--include/idlist.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/idlist.h b/include/idlist.h
index c006a32..6d09e16 100644
--- a/include/idlist.h
+++ b/include/idlist.h
@@ -18,5 +18,7 @@ struct idlist *list_new();
struct idlist *list_append(struct idlist *list);
struct idlist *list_get(const struct idlist *list, size_t id);
void list_rm_node(struct idlist *node);
-void list_foreach(struct idlist *list, void (*job)(void *));
void list_destroy(struct idlist *list);
+
+#define LIST_FOREACH(head, e) \
+ for (struct idlist *e = head; e; e = e->next)