diff options
author | Oxore <oxore@protonmail.com> | 2018-12-06 05:24:30 +0300 |
---|---|---|
committer | Oxore <oxore@protonmail.com> | 2018-12-06 07:59:07 +0300 |
commit | 80ff7b315a6b5a9f9c62de5c6b03f52ddf099837 (patch) | |
tree | b8b982e702ac5a64db40116e39fd453e998b3dbd /include/idlist.h | |
parent | 80325e9dfaece1316fa5cdc2b0551280369c4f7d (diff) |
Add simple documentation in comments, refactor.
Change all `unsigned int` and `unsigned long` types to `size_t`.
Fix names alignment in headers.
Add documentation and simple description:
Painter - painter.h
Main - tetris.c
Unicode - unicode.h
IDList - idlist.h
Engine - engine.c
Minor changes:
tetris.c - fix indentation and code blocks separation with newlines,
remove unused includes.
idlist.h - fix structure field name alignment.
field.h, engine.c - define aliases for ghost and active shapes indexes
in the field.
engine.c - rename menuTick to snake case, fix curly braces style of
functions.
Makefile - switch SFML deprecated warnings off.
Diffstat (limited to 'include/idlist.h')
-rw-r--r-- | include/idlist.h | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/include/idlist.h b/include/idlist.h index 3318be4..c006a32 100644 --- a/include/idlist.h +++ b/include/idlist.h @@ -1,13 +1,22 @@ +/* + * idlist.h + * + * IDList - List datatype implementation. Element can be taken by id only. + * + * IDList is used by the Painter module and loadable texts. + * + * */ + struct idlist { - unsigned long id; - void *obj; - struct idlist *next; - struct idlist *prev; + size_t id; + void *obj; + struct idlist *next; + struct idlist *prev; }; -struct idlist *list_new(); -struct idlist *list_append(struct idlist *list); -struct idlist *list_get(const struct idlist *list, unsigned long id); -void list_rm_node(struct idlist *node); -void list_foreach(struct idlist *list, void (*job)(void *)); -void list_destroy(struct idlist *list); +struct idlist *list_new(); +struct idlist *list_append(struct idlist *list); +struct idlist *list_get(const struct idlist *list, size_t id); +void list_rm_node(struct idlist *node); +void list_foreach(struct idlist *list, void (*job)(void *)); +void list_destroy(struct idlist *list); |