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-rw-r--r--src/engine.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/engine.c b/src/engine.c
index b5e1bac..210257b 100644
--- a/src/engine.c
+++ b/src/engine.c
@@ -101,14 +101,14 @@ int getMoveLatencyOfLevel(int level)
*/
void tTick()
{ // If tick exceeds current level tick latency
- if (sfClock_getElapsedTime(gameTick).microseconds >= game.moveLatency) {
- sfClock_restart(gameTick);
+ if (sfClock_getElapsedTime(game.gameTick).microseconds >= game.moveLatency) {
+ sfClock_restart(game.gameTick);
active.y--; // try
if (collide(&fld, &active))
active.y++; // fallback
else
- sfClock_restart(putTick);
- if (sfClock_getElapsedTime(putTick).microseconds >= PUT_LATENCY) {
+ sfClock_restart(game.putTick);
+ if (sfClock_getElapsedTime(game.putTick).microseconds >= PUT_LATENCY) {
if (out_of_field(&fld, &active)) {
gameover(&game);
return;
@@ -135,7 +135,7 @@ void tTick()
gen_shape(&next);
checkLevelUp(&game);
}
- sfClock_restart(putTick);
+ sfClock_restart(game.putTick);
}
}
}
@@ -167,13 +167,13 @@ void tKeyCtrl()
active.y++;
else {
// Avoid excess move down by gameTick
- sfClock_restart(putTick);
- sfClock_restart(gameTick);
+ sfClock_restart(game.putTick);
+ sfClock_restart(game.gameTick);
game.scoreCurrent++;
}
- sfClock_restart(repPushDown);
+ sfClock_restart(game.repPushDown);
} else {
- if (sfClock_getElapsedTime(repPushDown).microseconds
+ if (sfClock_getElapsedTime(game.repPushDown).microseconds
>= moveRepeatLatency2)
arrKeys = arrKeys & ~DOWN;
}
@@ -192,17 +192,17 @@ void tKeyCtrl()
if (collide(&fld, &active))
active.x++;
else
- sfClock_restart(putTick);
- sfClock_restart(repKeyLeft);
+ sfClock_restart(game.putTick);
+ sfClock_restart(game.repKeyLeft);
} else {
if (!(arrKeys & LEFTHOLD)) {
- if (sfClock_getElapsedTime(repKeyLeft).microseconds
+ if (sfClock_getElapsedTime(game.repKeyLeft).microseconds
>= moveRepeatLatency1) {
arrKeys = arrKeys | LEFTHOLD;
arrKeys = arrKeys & ~LEFT;
}
} else {
- if (sfClock_getElapsedTime(repKeyLeft).microseconds
+ if (sfClock_getElapsedTime(game.repKeyLeft).microseconds
>= moveRepeatLatency2)
arrKeys = arrKeys & ~LEFT;
}
@@ -223,17 +223,17 @@ void tKeyCtrl()
if (collide(&fld, &active))
active.x--;
else
- sfClock_restart(putTick);
- sfClock_restart(repKeyRight);
+ sfClock_restart(game.putTick);
+ sfClock_restart(game.repKeyRight);
} else {
if (!(arrKeys & RIGHTHOLD)) {
- if (sfClock_getElapsedTime(repKeyRight).microseconds
+ if (sfClock_getElapsedTime(game.repKeyRight).microseconds
>= moveRepeatLatency1) {
arrKeys = arrKeys | RIGHTHOLD;
arrKeys = arrKeys & ~RIGHT;
}
} else if (!sfKeyboard_isKeyPressed(sfKeyLeft)) {
- if (sfClock_getElapsedTime(repKeyRight).microseconds
+ if (sfClock_getElapsedTime(game.repKeyRight).microseconds
>= moveRepeatLatency2) // Wait short time
arrKeys = arrKeys & ~RIGHT;
}
@@ -250,11 +250,11 @@ void tKeyCtrl()
* Draw all fld cells
*
*/
-void drawFld(sfRenderWindow *window)
+void drawFld(sfRenderWindow *window, struct field *fld)
{
- for (int j = 0; j < fld.size.y; j++)
- for (int i = 0; i < fld.size.x; i++)
- sfRenderWindow_drawRectangleShape(window, fld.p[j][i], NULL);
+ for (int j = 0; j < fld->size.y; j++)
+ for (int i = 0; i < fld->size.x; i++)
+ sfRenderWindow_drawRectangleShape(window, fld->p[j][i], NULL);
}
void gameover(struct game *game)