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struct game {
size_t level;
int started;
int paused;
int scoreCurrent;
int moveLatency;
int lines;
sfClock *gameTick;
sfClock *putTick;
sfClock *mTick;
sfClock *repPushDown; // repeat latency when hold Down arrow
sfClock *repKeyLeft; // repeat latency when hold Left arrow
sfClock *repKeyRight; // repeat latency when hold Right arrow
};
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