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#define FLD_SIZE_Y 22
#define FLD_SIZE_X 10
#define FLD_BOUND_Y FLD_SIZE_Y + 3
#define FLD_BOUND_X FLD_SIZE_X
/*
* Types
*
* */
struct cell {
char a; // active/empty state of cell
sfColor fColor; // fill color
};
/*
* shape coords
* y
* ^. . . .
* |. . . .
* |. . . .
* |. . . .
* 0------->x
*
*/
struct shape {
int x; // x coord of shape's left side
int y; // y coord of shape's bottom
int t; // shape type
sfColor fColor; // shape color
char c[4][4]; // array of logic shape cells
sfRectangleShape *p[4][4]; // array of physical shape cells
int cOutThick; // shape rectangles outline thickness
sfVector2f cSize; // shape rectangles size variable x/y
};
struct field {
sfVector2i pos;
sfColor fColor; // shape color
struct cell c[FLD_BOUND_Y][FLD_SIZE_X]; // array of logic shape cells
sfRectangleShape *p[FLD_BOUND_Y][FLD_SIZE_X]; // array of physical shape cells
int cOutThick; // Field rectangles outline thickness
sfVector2f cSize; // shape rectangles size variable x/y
sfVector2i size;
sfVector2i bound;
};
void init_field(struct field *fld);
void colorize_field(struct field *fld);
void colorize_field_random(struct field *fld);
void init_next_shape_field(struct shape *next);
void putShape(struct field *fld, struct shape *active);
int out_of_field(struct field *fld, struct shape *active);
void load_shape(struct shape *shape);
void rotate_shape(struct field *fld, struct shape *shape);
int collide(struct field *fld, struct shape *active);
void resetActiveShape(struct field *fld, struct shape *active);
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