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authorOxore <oxore@protonmail.com>2018-07-02 23:11:26 +0300
committerOxore <oxore@protonmail.com>2018-07-02 23:11:26 +0300
commit21a0a44853451f3d791bafc80c01deab0ff4c79e (patch)
tree7636e99380c570d903db114ad2834f8bbd93fd7b /include/tet_conf.h
parentbb9d1873ad414b09efdd7c8bf6798b431adb3cb2 (diff)
Introduce draw manager, refactor main
Move timers to struct game. Partially move field painting to draw manager.
Diffstat (limited to 'include/tet_conf.h')
-rw-r--r--include/tet_conf.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/tet_conf.h b/include/tet_conf.h
index 44da289..134e8a9 100644
--- a/include/tet_conf.h
+++ b/include/tet_conf.h
@@ -1,6 +1,7 @@
#define windowName_conf "Tetris CSFML" // Window name
#define UIBGCOLOR sfColor_fromRGB(26, 26, 26) // Field background
#define UIFGINACTIVECOLOR sfColor_fromRGB(55, 59, 65) // Field inactive cell outline
+#define OUT_THICK 1
#define UIFGACTIVECOLOR sfColor_fromRGB(40, 42, 46) // Field active cell outline
#define LCOLOR sfColor_fromRGB(222, 147, 95) // Orange color of L shape
#define RLCOLOR sfColor_fromRGB(95, 129, 157)
@@ -38,6 +39,9 @@
/*
+ * 22..........
+ * 21..........
+ * 20..........
* 19..........
* 18..........
* 17..........