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struct game {
int isStarted;
int scoreCurrent;
int level;
int moveLatency;
int lines;
sfClock *gameTick;
sfClock *putTick;
sfClock *mTick;
sfClock *repPushDown; // Clock for repeat latency when Down arrow long push
sfClock *repKeyLeft; // Clock for repeat latency when Left arrow long push
sfClock *repKeyRight; // Clock for repeat latency when Left arrow long push
};
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