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#define RIGHT 1
#define DOWN 2
#define UP 4
#define LEFT 8
#define RIGHTHOLD 16
#define LEFTHOLD 128
void tKeyCtrl();
void tTick();
void checkLevelUp(struct game *game);
int getMoveLatencyOfLevel(int level);
void valueAfterTextDisplay(int value, List *texts, char *type);
void drawFld(sfRenderWindow *window, struct field *fld);
void gameover(struct game *game);
void drawNextShape(sfRenderWindow *window);
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